If you’ve ever wondered how Stranger Things sound effects feel so alive — the fleshy horror, the surging supernatural energy, the ominous ambience that makes an ordinary hallway feel cursed — it comes down to one thing: layering with intention.
In this behind-the-scenes breakdown, sound designer Lorenzo Mastrocinque, collaborating with Krotos, opens his Pro Tools session and walks through exactly how he constructs a Stranger Things-style soundscape from the ground up. Instead of vague theory, this is a practical look at what sounds he picks, why he picks them, and how he stacks them together so every moment hits.
Let’s step into the session.
The scene begins in an enchanted house — instantly establishing tone. And just like in Stranger Things, the ambience is not “one sound.” It’s a system of layers that work in cohesion.
Lorenzo starts with:
This is a classic approach for Stranger Things sound effects:
real-world elements (sirens, wind) + cinematic/supernatural elements (drones, thunder design), blended until the scene feels both grounded and otherworldly.
Next comes a visceral close-up: a “hand” with guts and flesh movement. This is where Krotos Studio Pro shines, because Lorenzo doesn’t hunt through random assets — he targets a specific texture family.
He pulls a preset designed for organic horror:
That single choice gives him immediate wet, squishy realism, the kind of tactile detail you hear in monster scenes throughout Stranger Things.
Then he adds sweeteners — subtle supporting layers that enhance clarity and impact. Sweeteners are key in Stranger Things sound effects because they help translate a sound’s intention to the audience. You may not consciously hear them, but you feel them.
Here’s one of the coolest workflow moments in the transcript:
Lorenzo performs footsteps using Krotos Studio Pro, literally doing foley with a mouse.
He loads:
This gives four realistic surface options:
For this running section he chooses:
It’s a perfect example of modern foley design for Stranger Things sound effects: fast, performance-based, and synced to picture without needing a full foley stage.
To bring the character into the soundscape, Lorenzo adds custom recorded vocal elements:
Notably, these already have a sense of space (reverb) — which helps them sit in the haunted environment without needing heavy extra processing.
Why this matters for Stranger Things sound effects:
The show constantly balances human vulnerability against massive supernatural threats. Breath, panic, and strain are often as important as monster sounds.
For the jump scare / action beat, Lorenzo uses three core sounds, each with a specific job:
That third layer is where the scene becomes “Stranger Things-level.”
He calls out a preset he loves:
He describes it as having:
This is a textbook Stranger Things move:
one iconic signature layer that makes the moment feel supernatural, not just loud.
Once the core jump is working, Lorenzo adds detail layers to sharpen the emotional read:
He also uses another standout preset:
He likes it because of the built-in modulation wobble — giving the moment instability and menace.
This kind of blend is a cornerstone of Stranger Things sound effects:
Organic horror + electronic modulation = supernatural tension
To build anticipation, Lorenzo layers multiple risers from Krotos Studio presets:
Each riser adds a slightly different shape:
He drops a crucial line:
It’s not enough to have good tools — you need to know your library.
That’s the deeper lesson here. Stranger Things-style sound design isn’t magic. It’s library fluency + scene intent.
If you zoom out, Lorenzo’s workflow is built on five principles that apply to anyone chasing Stranger Things sound effects:
Want to build your own Stranger Things sound effects-style moments?
Here’s a simple method inspired by the session:
You don’t need hundreds of random layers — you need layers with purpose.
This session walkthrough shows why Lorenzo’s sound design lands:
he’s not stacking sounds to fill space. He’s stacking sounds to tell the story of the scene.
From thunder and sirens to flesh textures, mouse-performed dirt footsteps, and the “Dark Strike” jump signature, every choice is in service of vibe, clarity, and dread.
If you’re chasing Stranger Things sound effects energy in your own work, take this as your blueprint:
know your library, layer with intent, and make every sound earn its place.